Belated Holiday Cheer

Hiya folks, I read a clever code example over the holiday break, it rendered an xmas tree using trigonometry functions. I thought it would be interesting to remake this tree in Unity3D, but in an unconventional way. Today, I will create a similar tree using the Entity Component System. Hopefully it will be useful to somebody ❤️. Entity Component Systems Generally, Entity Component Systems (hereby refered to as ECS) are a design principle that employs composition instead of inheritance to construct objects/entities. [Read More]